Showing posts with label Week 8. Show all posts
Showing posts with label Week 8. Show all posts

Monday, 18 November 2019

Unity Free Tutorial

Unity Free Tutorial

I changed my game but I was able to use some of the tutorial in order to make my game. I did not need a lot of tutorial because I knew how to do some of it because I kept it very simple. Here are some of the tutorials I have used to help make my game work well and come to the amazing improved game that is has changed into currently.

 I was able to learn from the player controls on the paddles and remaster it to fit my game and put my controls into my balls so it was able to have movement like left and right.



I was able to figure out that instead of making a whole ui menu to show the player instructions we could have it in real time to teach them the controls as the game is in progress to show how to play and also to stop the petty switch from game to pause menu to learn basic instructions to prolong the gaming experience. 


I feel like my game is starting to come together because this is my first time making a game on a new software and it is very much detailed and had to be done specifically from scratch wish makes the whole experience that much harder and fulfilling.

Tech Task: Fake Social Media Generator


I was able to make a fake comment generator pretty simple. I really had fun making it because I did not think that it was going to be simple but it was fun to make I can not wait to make some more.

First Playable

First Playable

I wanted to make my game a little simple for me to make because of how hard it is to make a game. I have changed my idea slightly. I see how much effort it takes to make a game and I went with some concepts and rearranged my style. I went with a sort of speed runner type of game and I was able to come up with a level with obstacles and and it is not 100% certain yet but I am hopping to spawn enemies and try to slow you down and maybe push you off the map.

What I enjoy?
I am enjoying the building process of the map and the way the I can adjust the map as I play to make it suitable.

What I am finding difficult?
The scripting is very hard to get my head around and understand the process of how to make everything work and sync together.





Here are some obstacles that I was talking about above.

Tuesday, 12 November 2019

Tech Task: Meme Generator

Meme Life

I was making a meme and it was very fun to make because I have never made one before. I will be honest when I saw I was never really into memes as a child but I can see why people enjoy them but I ended up making a meme today. Like the saying goes "If you cant bet them... join em" so I shall. If you look below you will be able to witness the meme I made and came up with.

I hope you enjoy it.


Game Fun

Game Fun

I was learning about how there was a long discussion that went from November of 1989 till May 1990 between the wizzes which means highly experienced players, of ranked witches or wizards on a commercial in the UK ( Bartle, 1990bBurka, 1995). Funny enough it was all sparked up by one simple question and that was "What do you people want out of a MUD?" and it started to draw up some debates and people were starting to question certain topics, it comprised several hundred bulletin-board posting, typically concerning what people liked and what they didn't like, what they played and changes they would like to see "improve" the game. It was a huge discussion and there was over 15 people that took part which brought more people into a more furious conversation that was not easily settled, this comprised almost the entire set of wizzes during the period. It did help that people that were contributing to this argument was the most advanced players in MUD that could be taken as evidence that that they prefer a more game-like aspect over social ones.

The 4 thing that people where really excited about MUD were:

  • Players give themselves game-related goals, and vigorously set out to achieve them. This usually means accumulating and disposing of large quantities of high-value treasure, or cutting a swathe through hordes of mobiles (ie. monsters built in to the virtual world).

  • Players try to find out as much as they can about the virtual world. Although initially this means mapping its topology (ie. exploring the MUD's breadth), later it advances to experimentation with its physics (ie. exploring the MUD's depth).

  • Players use the game's communicative facilities, and apply the role-playing that these engender, as a context in which to converse (and otherwise interact) with their fellow players.

  • Players use the tools provided by the game to cause distress to (or, in rare circumstances, to help) other players. Where permitted, this usually involves acquiring some weapon and applying it enthusiastically to the persona of another player in the game world.

INTEREST GRAPH

Source: MUD.CO.UK