Showing posts with label Week 4. Show all posts
Showing posts with label Week 4. Show all posts

Thursday, 20 February 2020

Reading 4

Reading 4

I think that this week 4 reading would have to be the most stressful and toughest work by far because I had to do a lot of  research because you could start filling things out. I had to go on the internet and find out different sites with journals or peer review after going through all the information I had to summarize the information and figure out if it had the information that benefits me in the article.

Once I founds the information I had to put the information into the Matrix such as:

  • Thesis
  • Primary Source
  • Research Questions
  • Limitations
  • Strengths
  • Significance

When I was researching my task I realized that my questions are very broad which made it very hard for me to look for information and narrow it down which meant that some of the information that I was researching was not relevant.

This is the Matrix that I had to put the information that was researched into.

When I was in trying to research the information I had to simplify my requirements so that I knew that the information was always on track.
This is notes I took to help me know the kind of information I am looking for and remembers that the information should be relevant


I wish that the questions I picked were not so broad because I really have nothing to work off of because of how much information comes up in the search.

Unity Tutorial 04

Unity Tutorial 04

In this weeks unity tutorial I think that it was very challenging because of the fact that there was a lot more code and I was trying to get my head around how the codes for duplication of the items and the trigger for input but I was able to figure it out after going back over the video a few times because I noticed that I was not typing the code correctly. I did enjoy the tutorial because it was very simple the follow and fun to do but the overflow of information had me overwhelmed but I was able to manage the whole process.

This is just a screenshot of the script that I had to follow

Here is more screenshots of the script that I had to follow that I struggled in the most because of the changes that had to be made.

Even though I had a struggle and I was a lot of effort and time to figure it out I was very happy that I got though the whole tutorial and everything was working fine and deleting as soon as it left the screen.
Here is the final result that I was proud I got it completed because it came out pretty well.

Friday, 18 October 2019

Feedback Strategies

Feedback Strategies

The first article that decided to go with was "Try Feedforward Instead Of Feedback" by a man called Marshall Goldsmith. I was understanding the good points that they were trying to get across on the article such as the following:

The feedback you give towards a person or object should not meaningless or empty because you want to give them information on the feedback on why you think it fell down in some areas and what they can do to improve it or even what you would like them to do to help better themselves in there current or future projects.

They also taught me that it does really matter how high you are in terms of power or rank because anybody will need feedback and whichever areas you feel that they lack in and just because someone teaches you new information and how to do it doesn't mean you cant advise them with feedback and how to get the main point across or what to talk about that they missed some whole topic around it.

“Mistakes should be examined, learned from, and discarded; not dwelled upon and stored.” – Tim Fargo

When I first saw this quote I did not know what it meant but, If I were to take a guess I would say that it is trying to tell us, when someone gives you a feedback you should try adding it towards your project don't just read it and not make changes because without change you will get the same result.

The second article that I also wanted to go with was "The Difference Between Praise and Feedback" by a women called Anya Kamenetz. This book has some very good opinions that I felt were so true and relevant is day to day life because the article talked about the following:


  • Process Praise
  • Praise and Personhood
  • Praise and Feedback


The article was basically trying to explain that parent are always praising kids over little things that does not play a role in their lives like picking up a paint brush and or little tests. It would be more beneficial to interact with them and ask them some questions, talk to them about school or whatever their interests are and get involved with what the kids are doing.

I feel like the articles that I have read were very enlightening, I have really learned how to improve on my feedback comments to help give people hopefully very successful ideas.

Happy Quote (Source Here)

Thursday, 17 October 2019

Game Idea Research

The Game I Decided



I would like to be able to make a game that I would like to call Space Pong. The game is basically exactly like ping pong but it has been re masted to more of a space theme. The reason why I think that this game would be to work I because I feel like the game itself can transition within the space background and would look good visually. I also feel like the objects can be designed in such a way that it would be able to fit the space theme or make it at the least futuristic. I think that the concept itself would be very popular and original in that genre.

I want the game to be able to be a local 2 player game. I would like the game to be able 2 people fighting to protect there planet from a meteor also know at the ping pong ball. I feel like it would make sense with the background I am going for with stars flying around randomly in the background and we have asteroids that can collide in the middle of the players and hit the ping pong ball which makes it random on where it will go.

Game Mechanic Ideas

  • I would like it to be point based so whenever you score you have to reach a certain number for you to successfully beat the opponent

  • I would like to have a system so whenever you get a certain hours played altogether with all the game you will unlock new maps.

  • I would like to be able to have new skins for the Ping Pong Paddles to be unlocked with every 10 victories.

Here is an image that shows a familiar idea of what I have in mind.

I am trying to get a background during the game like this but I hope to get map moving and having meteors coming out randomly.



Wednesday, 9 October 2019

Unity Tutorial 2

Preview image for Botsmatic Outline



I really did enjoy the part 2 of this tutorial because it had a lot of useful information regarding how to make the textures look realistic. It also helped me by recapping how to add new textures in to use them when designing the map. I was also very impressed when it came to how easy it was to add objects like water to the map. There are some things that I found hard to grasp and that was the understanding of the coding itself because everything has a purpose and plays a part in the game development process. I am looking forward to being able to make vehicles because it will be fun to try drive and explore the map that you made with machines and equipment also I am looking forward to making my own game with functional NPC's that attack you.

I was able to follow the instructions without any problem on YouTube


Down below is some of the Achievements from the Tutorial  
Image result for down arrow
We made a wall and added a wall texture to it to give it the real look.

We also added new stone texture to the ground to make it fuse together naturally for a realistic look.

We added water to the map to make it look more relatable a mountain type terrain.

Game Elements

Preview image for Tsa


Image result for thinking clipart
What is Game Elements?

What are the Qualities of a good game?

The first thing we must do in order to know what a good game looks like, is separate the qualities that may have been applied to the game. There are some main themes that are used in almost all the games and that is that they have rules, conflict, goals, decision making and uncertain outcomes.

What are Atomic Elements of Games?


Well it may have a different meaning or answer depending on who you ask but it is some parts of the game that when you really take a look at it you can see the themes. For example these are something you may consider when looking at the atoms.
  • Players
  • Objective
  • Rules
  • Resources and Resource Management
  • Game State
  • Information
  • Sequencing
  • Player Interaction
  • Theme(Backstory)
  • Games as System

What are Critical analysis?


I know whenever you see critical analysis you thinking that you have to look through somebody work you would say that "It is nice" or you might give it a rating or talk about the bugs and problems. It does not mean trying to find something wrong in the work, you have to give feedback that the person can work off of. You must talk and compare it to other games to see or know what is missing or what could be added to help improve the game. This way you can get your ideas across to make it better and the developer knows where he went wrong and is able to improve or add more that can help benefit you both. If you get stuck try to ask yourself these kind of questions during your Critical Analysis.

  • What challenges did the player face?
  • What actions do the players overcome?
  • Do players affect each other and have purpose?
  • Is the game worth playing again?

Players


I think that players are very important to a game because you must really consider how the game will be able to function with a number of players. The reason why players is so important when planning is the amount of players in the game can be the difference between how hard the game is as well as how quickly the game finishes. When making a game make sure that it is suitable for the game map and the game does not break or taken advantage of. The things that you should think about when making a game regarding players would be.

  • Are the players even?
  • Can players join or leave during the game? 
  • How does this effect the play?
  • How many players does the game support?
  • Must is be an exact number to complete?

Information provided here


Objective


When making a game the most important thing that every game needs is an objective because without it there is no meaning and reason to do it. The objective can be used in a lot of different ways because in the game it can be used to make people achieve the goal or follow the story line. The thing that you should think about when planning an objective would be.

  • What is the objective of the game?
  • What are players trying to do?
  • Does your objectives benefit what comes next?
Information provided here


When it comes to making a game there are a lot of things are variables that you should really plan for but there is a book that has been proven to help challenge the game designers mind and help with brainstorming and help sharpen your game design skills

Information provided here