Showing posts with label Week 5. Show all posts
Showing posts with label Week 5. Show all posts

Thursday, 27 February 2020

Unity Tutorial 05

Unity Tutorial 05

I found this specific tutorial that we had to do very fun to do however there was a few problems that I found during the assignment that made it strikingly difficult. For one I was working through the unity and the first 2 were going well however I always use Dreamweaver as a way to script when I get to the scripting part of the assignment but I was getting some issues with the script that I do not normally get problems that I can not fix but because the problem was hard and I did not know where I messed up it took a looooooong time to go back and find where I screwed up. I figured it out eventually but it thought me to be careful when looking through scripts because it is very frustrating when you are in a good mood and you are close to finishing the assignment.

This is a little bit of how the assignment looked while I was trying to figure it out but I was able to fix the script at the end which I was very proud of because it took me 2 days to finally be able to get through when I was about to give up.

I think that the assignment would have to be the most challenging by far because of the scenario that I had to bypass was the most challenging as I was to far into the tutorial when my game starting to have notification of how my game was not working correctly.
This is a screenshot of all the different scripts from all of the different tasks I had to do.  

Monday, 21 October 2019

Game Vision Statement

My Game Vision Statement for Space Pong

The purpose for me making a Vision Statement for my space pong game will help describe the content I want on the game, to have a plan for implementation. It will really help me because I will be able to make my plans and ideas in more detail and I will be able to see it in writing to know if I am on the right path and if my ideas make sense or not and make changes towards it. So basically I will see all my best ideas and remove or skip over the failed one which makes it best for me to focus on the straight forward easier tasks at hand.

Introduction


Space Pong is a Casual Game because you have a base that you are trying to protect and there is a meteor trying to destroy the base and you deflect the meteor to destroy your opponents base vice verse for him as well. It will be PC compatible as it is a PC game also it will be made my unity  that will appeal to all age groups preferably 13+ and above.

Description


In a world where you are wondering through the deepest darkest parts of the spaces nebula in a void of nothingness where you discover that there is a base on the far corner of space with other life forms inside, out of nowhere a spontaneous explosion from above out of the ashes hurdling at a rapid pace is meteor out of the ashes both of you are unable to get out of there on time forcing you to go on the defensive and deflect the meteor away with your shields. Will you be left standing after the explosion?

Main Features

  • Endless Survival

Genre

This is a Casual Game there not that many rules it is quite simple to follow it follows the basic survival game logic. It focuses on defending your base.

Resource

There will be some resources needed for the development of the game such as texture for the character's and background and perhaps for the natural disaster. The textures can be made or downloaded.

Target Audience

The game is targeted to players that enjoy Survival based games. It is very PG 13.

Game Play


The game play will be somewhat face paced as it will have repetitive back and forth banter as the player is desperately trying to keep his base and possibly his own life from being destroyed by a meteor. The player must also try to destroy the other opponent to keep his life intact.

Friday, 18 October 2019

Unity Tutorials

Unity Tutorial 03


In this tutorial I was taught how to make a fully animated moving clock. I thought that it would very simple to make and a part of me still thinks that is very simple to make, but I was very surprised. when I open up the tutorial because the whole information was in text and it really threw me off because I am a visual learner and I knew I am very good at following instructions but I like to see what I am doing and follow along so I already knew that this was going to be a big challenge for me with so much information cramped up in 1 go.

As I was building the structure of how the clock was going to look it seemed pretty simple because I had no problem with that at the time but then as I started to go deeper and get the C# scripting it was getting pretty complicated because I was unable to understand what purpose each code had to do and it made me nervous that I would not be able to finish this tutorial. I took a little break to calm down because I felt like I was a little overwhelmed by the amount of information that I had to process and when I came back I was able to find the issues with the clear mind.

I really enjoyed this task because I was able to push myself beyond my comfort zone and look through the text and back track to figure out where I went wrong which I think helped me improve on my problem solving skills.
Progress in the Clock Development

Games MDA

Games MDA

Image Above (Source)

Mechanics, Dynamics and Aesthetic also known as MDA was developed as a Guideline when it comes to Game Design and Tune Workshop at the Game Developer Conference San Jose 2001-2004

Mechanics are rules that the game follows, Example would be Shooters and Golf.

Dynamic describes the run time behavior of the mechanics  that act on the players input for others output over time.

Aesthetic are how the player experiences inside the game. There are a few types of experiences or as they are known "fun" such as Sensation, Fantasy, Narrative, Challenge, Fellowship, Discovery, Expression and Submission.

Sources from the Information found can be located here