Showing posts with label Project. Show all posts
Showing posts with label Project. Show all posts

Sunday, 1 December 2019

My Game Development Update

My Game Development

I am trying to figure out how I would like the movement of my game to move because of how efficient and simpler it would be for people to understand it. So far my game is playable and you are able to slowly increase in speed if you want to make it to the next stages. I am trying to find a way to make my player rise up faster and have the background stars show different color to show that the difficulty has changed.

The only problem that I am having a problem with, was to figure out how I would like my game to work to have a certain 3D platform feel.

Monday, 25 November 2019

Alpha

Alpha

This is the picture of the game I put the mesh renderer on so you can see the white floor as the restart part on touch.
I have spent a good few hours working on the restart on touch part because for some reason it was not able to work I was unable to figure out why but I was able to find out a situation after looking thought plenty of YouTube videos to find a good script also I was able to figure out that I did not rename a part correctly. I am trying to figure out how I am going to spawn players (bot) to chase the real player all the way to the finishing point. I was also considering that I might want to make sound effects in the game so that it would be more realistic or more fun to have something more to look forward to in the game. I plan to meet my goal by working on finding more videos and assets so on the day it is basically import my ideas and modify it to my style.

Monday, 18 November 2019

First Playable

First Playable

I wanted to make my game a little simple for me to make because of how hard it is to make a game. I have changed my idea slightly. I see how much effort it takes to make a game and I went with some concepts and rearranged my style. I went with a sort of speed runner type of game and I was able to come up with a level with obstacles and and it is not 100% certain yet but I am hopping to spawn enemies and try to slow you down and maybe push you off the map.

What I enjoy?
I am enjoying the building process of the map and the way the I can adjust the map as I play to make it suitable.

What I am finding difficult?
The scripting is very hard to get my head around and understand the process of how to make everything work and sync together.





Here are some obstacles that I was talking about above.

Monday, 11 November 2019

Prototype

Prototype

I think that it is going to be very difficult to make my idea come to life because even though it sounds like a very simple idea and does not sound like much it will have a lot of objects parts and coding that I will need to be able to figure out and make it all come together. I feel like my idea is working well and I am on the right track and trying to figure out how to make a working scoreboard at the end however I think the part that I am trying to make work would have to be obstacles spawning out randomly to intercept and change the trajectory of the ping pong ball.

I plan to watch a few tutorials and implement it on my game within sections and only take the part  that I feel will most benefit my game.

Here is an outline on illustrator of how I imagine it working out. 

Sunday, 27 October 2019

Game Design Document

Game Design Document

I made a Game Design Document on Dun Doc and it had my ideas and thoughts on my game.

Here is a link to my Website (https://www.dundoc.com/project/5846)
This is how I will keep track of my Game Document

Here is an Outline of my Game in Illustrator

Shows how I want my game to be like.

Monday, 21 October 2019

Game Vision Statement

My Game Vision Statement for Space Pong

The purpose for me making a Vision Statement for my space pong game will help describe the content I want on the game, to have a plan for implementation. It will really help me because I will be able to make my plans and ideas in more detail and I will be able to see it in writing to know if I am on the right path and if my ideas make sense or not and make changes towards it. So basically I will see all my best ideas and remove or skip over the failed one which makes it best for me to focus on the straight forward easier tasks at hand.

Introduction


Space Pong is a Casual Game because you have a base that you are trying to protect and there is a meteor trying to destroy the base and you deflect the meteor to destroy your opponents base vice verse for him as well. It will be PC compatible as it is a PC game also it will be made my unity  that will appeal to all age groups preferably 13+ and above.

Description


In a world where you are wondering through the deepest darkest parts of the spaces nebula in a void of nothingness where you discover that there is a base on the far corner of space with other life forms inside, out of nowhere a spontaneous explosion from above out of the ashes hurdling at a rapid pace is meteor out of the ashes both of you are unable to get out of there on time forcing you to go on the defensive and deflect the meteor away with your shields. Will you be left standing after the explosion?

Main Features

  • Endless Survival

Genre

This is a Casual Game there not that many rules it is quite simple to follow it follows the basic survival game logic. It focuses on defending your base.

Resource

There will be some resources needed for the development of the game such as texture for the character's and background and perhaps for the natural disaster. The textures can be made or downloaded.

Target Audience

The game is targeted to players that enjoy Survival based games. It is very PG 13.

Game Play


The game play will be somewhat face paced as it will have repetitive back and forth banter as the player is desperately trying to keep his base and possibly his own life from being destroyed by a meteor. The player must also try to destroy the other opponent to keep his life intact.

Thursday, 17 October 2019

Game Idea Research

The Game I Decided



I would like to be able to make a game that I would like to call Space Pong. The game is basically exactly like ping pong but it has been re masted to more of a space theme. The reason why I think that this game would be to work I because I feel like the game itself can transition within the space background and would look good visually. I also feel like the objects can be designed in such a way that it would be able to fit the space theme or make it at the least futuristic. I think that the concept itself would be very popular and original in that genre.

I want the game to be able to be a local 2 player game. I would like the game to be able 2 people fighting to protect there planet from a meteor also know at the ping pong ball. I feel like it would make sense with the background I am going for with stars flying around randomly in the background and we have asteroids that can collide in the middle of the players and hit the ping pong ball which makes it random on where it will go.

Game Mechanic Ideas

  • I would like it to be point based so whenever you score you have to reach a certain number for you to successfully beat the opponent

  • I would like to have a system so whenever you get a certain hours played altogether with all the game you will unlock new maps.

  • I would like to be able to have new skins for the Ping Pong Paddles to be unlocked with every 10 victories.

Here is an image that shows a familiar idea of what I have in mind.

I am trying to get a background during the game like this but I hope to get map moving and having meteors coming out randomly.



Monday, 7 October 2019

Game Brainstorm

Neo Victorian Font Generator Preview









Summary


It is a game where you start off in the middle of nowhere for example lost at sea. When you notice that you are spawned on a raft that is made of wood with nothing but a fishing rod, but you also have a health bar that starts to decrease everywhere 10 seconds. You start to notice that you have different equipment or junk just floating at sea in the middle of nowhere which seems easy enough but you are also in a shark infested water where you have a shark coming every few moments biting the wood breaking it bite by bite trying to reach you.

Objective


You are supposed to use the fishing rod to throw out and rail in the objects that you see floating around the water and and also try to use it to build or improve your raft, while trying not to be eaten by the shark that surrounds you.You should try to survive for as long as possible.

Rules


Try not to get killed by the shark.

How I came up with the Idea?


I was playing a jaws games and I found it very annoying and repetitive after 5 games and I was thinking that the game could be a lot better because I had some ideas that would make the game more fun and I remembered that I could make my own game so I narrowed down on my ideas.






Summary


It is a very simple game where the camera bring you to a pipe and you have to drop your real picture or whatever image you want into the pipe and then it will appear above the pipe and it will have a countdown then when the game starts you will have a hammer and you have to hit the object with your picture on it to get points and you need a certain amount of points each rounds for you to be able to advance to the next level.

Objective


You have a hammer and you have to hit the objects and get as many points as possible to be able to get to the next stage.

How I came  up with the Idea?


I was playing a Mario game where you have pipes and you jump in and I was trying to think if there was a way to make a game out of the pipes but then I thought of a basketball machine game that had a goal to reach before you go up a stage and thought why not make a game where you can smash faces of your choice and try to level up in the process. I think it can be good for fun or maybe just to relive anger.

Space Age Font Generator Preview

Summary


It is exactly like a normal ping pong but it has a space theme. You have 2 satellites that are used as paddles and you have a meteor as the ping pong ball and you have to hit it back and forth to protect your earth from exploding. You will have some  obstacles that float in the middle of the screen from left to right making it hard to predict where the ball goes and stopping straight forward received hits.

Objective


You are supposed to protect your planet from a meteor by deflecting it back to the opposite enemy while trying to be careful of the floating random projectiles.

How I came up with the Idea?


I came up with this idea because I always enjoyed playing ping pong in real life because it was very simple. fun yet very competitive so I decided to put that experience and emotion in a video game. I did not want to make it simple and boring so I made a theme that would be able to have the same parts or useful contribution in the game mechanics, I ended up coming up with a space theme

Summary


It is game where you are a comedian and you must be on stage with different kinds of audiences and you have a few options in jokes and phrases and depending on what choice you choose to say to the audience will determine the outcome of the outburst of laughter and you must try to fill the Meter of laughs to the top but you also can have the meter decreased if the joke you pick is unfunny or you take to long. It can cause the audience to boo or loose interest.

Objective


You have to try give as many good jokes as you can in a row without taking to long to decide to try and fill up the Laugh O' Meter.

How I came up with the Idea?


I came up with this idea because I was very much into watching comedy on Netflix and I thought while I was laughing how hard their job is while they were explaining in there routine the life of a comedian. I decided to make a game around the concept because I have never played a game like that and if the idea existed it was never popular enough to be known, So I wanted to try it out and see what becomes of the idea.