Thursday, 13 February 2020

Reading 2

Planning your approach


In this weeks assignments I had to plan how I wanted to approach this assignments I thought it would be a very simple and easy decision to make but I realized that I was very wrong because I had to go thought a list of question and choices on google docs. I had a lot of different categories to choose from.




I have picked the Category :


The questions that I decide to picked out the category was:


  • What is a Game Designer
  • Game Design Team Roles

I was trying to decide how I wanted to restructure my chosen questions. So I came up with 

"What are the Importance of a Game Designer"

"Are roles in Game Design Needed"

I was also tried to organize  my folder to make it more easy for me to know where everything is and keep to as tidy as possible so that when I was to get my information I know that I have checked certain websites and got information that may or may not benefit me in the long run 

This is the Folder.

This is a picture showing that After I had to make a more refine way of phrasing my questions I went to look thought a lot of different sources. 

Thursday, 5 December 2019

Unity Free Tutorials

Looking through tutorials



This tutorial looked very easy to begin with and I was really looking forward to making my works looks a lot more crisp and clear so you can see it from a distance without the text becoming all fussy and unclear and when I was following the tutorial I had to install an asset to help make things easier and have some font family which would really accompany my game in the theme I am going for but instead after the installation it had a big error. I am now unable to play my game or input the crisp text that I wanted to have.


I was really trying to make some platforms that move and maybe go side to side but for now all I wanted is for the part to go 360 at a slow speed making the game harder and based more on skill instead of a 50/50 chance. I think it would also more as some parts that could push you off the map as well as a path that you can move on.

Well that is all I have for you guys for now but I hope you have enjoyed the blog I also hope my game start working soon wish me luck!

Tuesday, 3 December 2019

Games Testing

Games Testing

It is important to have nobody around you when you want to give your own personal feedback
Source Image Here
When it comes to testing a game whether it be your own game or someone else, you have to be truly honest with yourself. There is a word that comes to mind when you have your own opinion that will help better someone elses project and that word is called "Criticism". I think that when you testing or reviewing I should say, somebody elses game it is important to have brutal honestly. It really does help the person in the long run before the finished project because they will be able to listen to what you said and make the decision by himself if he would like to add it in or leave the change that he currently has in his own game.

I believe personally that the best form of criticism is an unbiased one because it is free of the individual opinion and your peers personal taste.
Source here

You  may be wondering... HOW DO I GIVE GOOD FEEDBACK

Well I have a few example of good Criticism and bad ones


Good Example


I like the menu you picked for your shooter game but I feel like your text should not be in a bubble font unless you are making it for the target audience of 5+

Bad Example


I don't like your game its not fun at all

Sunday, 1 December 2019

Meme Generator P3

Meme that sounds like me

Also me when I do not get food in the college canteen.

My Game Development Update

My Game Development

I am trying to figure out how I would like the movement of my game to move because of how efficient and simpler it would be for people to understand it. So far my game is playable and you are able to slowly increase in speed if you want to make it to the next stages. I am trying to find a way to make my player rise up faster and have the background stars show different color to show that the difficulty has changed.

The only problem that I am having a problem with, was to figure out how I would like my game to work to have a certain 3D platform feel.

Thursday, 28 November 2019

Unity Free Tutorials

Unity Tutorials I found interesting

There are some tutorials that I have looked through because I was not sure that some of the scripts and parts I wanted were as advanced enough so I was trying to see if I could upgrade them or maybe master some texture or lighting effects to make my map look the way that I picture it in my head.


In this tutorial I was trying to figure out how to make my left and right movement more fluently because I wanted my ball (player) to have more control so I would have my game not only playable but it can be able to be finished and passable.


I was trying to find a way to figure out how to make my game as simple and do able as possible because I would love for my audience to have the instructions to know how my game go as simple as it is so I wanted to put a text there and change the color and fonts


I was trying to make my game as easy for the user as possible so I wanted to have the game automatically restart when you "die" So I made an invisible base plate So when you touch you start again.


I wanted to have my map look good so I wanted to have good lighting or reflection and playing with the reflection for the texture or shine.

I think that is was a great experience and I look forward to seeing what my game turns into

Tuesday, 26 November 2019

Game Stories

Game Stories

I was reading through some of peoples stories of how they came across their game and made it work by taking a huge risk and going for it no matter the outcome.

I was reading about an RPG game called Rollers of the Realm. It was founded by a company called Phantom Compass and it was founded in 2008 that was made to develop games for kids Tv producers. They were very product but they lacked in funds for low budget flash games. Later on in late 2011 they laid off literally dozens of staff members, more than half of the members that were laid off were over qualified in experience. The phantom compass founder Tony Walsh and production head Ericka Evans saw an opportunity in this and brought some of the best vets into a meeting with the indie team. A triple side A came to them with high production values and experience with shipping large titles. They took a big risk combining 2 distinct teams and choosing a unlikely mash up of pinball and role-playing games. They ended up with 3 years, 2 funding rounds and nearly 50 extended team members later exceeding everyone's expectations.

See what happened was they had an original idea for the game Rollers of Realm when both Phantom compass and laid off triple A friends came together. They came up with a simple idea that was easy to get behind and enough scope to produce 3-6 months. Their friend Tom Beirnes brought up Pinball Quest as something that had not be done before at the time in the early 90's.
This was a 2D protype
The concept opened alot of doors and gave them some ideas to start working off of. They managed to put together a 2D prototype of the game in time for GDC 2012 and got ready to show their game to the world. When they showed it off everybody liked to so much so infact that they were given a fund which they immediately used to turn their 2D game idea into the first major 3D game. One the public started to find about and enjoy their idea they decided to start making characters to help keep the story narrative simple and place focus on the old misfit playable characters.
They made a 3D major Game
 The next step on the development of the game was finding out if it was fun and if people where going to enjoy at as much as they hoped that they would so they did what anybody else would do when the game was close to completion and they hire around 100 testers  all different age ranges to play the game and give feedback and the game
Full version with people playing the game for testing
When all of that was done they had to look and think what platform that they would like to have their own game like xbox or pc ect.
The moral of the story is at first they had a lot of problem and they were struggling and they were down on there luck but after taking risks and doing things that nobody else would think about and they got there in the end because of  dedication and a hard working team.