Sunday, 27 October 2019

Game Design Document

Game Design Document

I made a Game Design Document on Dun Doc and it had my ideas and thoughts on my game.

Here is a link to my Website (https://www.dundoc.com/project/5846)
This is how I will keep track of my Game Document

Here is an Outline of my Game in Illustrator

Shows how I want my game to be like.

Thursday, 24 October 2019

Unity Tutorial 05

Unity Tutorial 05


We made Weapons, Scripted and Collect Gem Text Box

My Experience

I found this tutorial very enlightening because of how I am learning that there are plenty of work and understanding that goes into making a good game. I feel like it was really good and well explained I enjoyed making the Text Box for the mouse it was fairly easy but keeping track of which goes where was pretty difficult. The most challenging part of the process was trying to position the weapon (AXE) So I knew how the animation was going to turn out but I got there in the end. The only thing that I am trying to get a hang on is the texture because of how many steps they have before you can make it suit the environment also you have the new way of trying to add keypad inputs to make the animation of the swinging of the Axe. 

I feel like the assignment really helped me grow and develop my skills and I think that I have a lot to learn from using unity. It has given me more confidence to be able to go through with more tutorials and hopefully make my game design work.

Monday, 21 October 2019

Game Vision Statement

My Game Vision Statement for Space Pong

The purpose for me making a Vision Statement for my space pong game will help describe the content I want on the game, to have a plan for implementation. It will really help me because I will be able to make my plans and ideas in more detail and I will be able to see it in writing to know if I am on the right path and if my ideas make sense or not and make changes towards it. So basically I will see all my best ideas and remove or skip over the failed one which makes it best for me to focus on the straight forward easier tasks at hand.

Introduction


Space Pong is a Casual Game because you have a base that you are trying to protect and there is a meteor trying to destroy the base and you deflect the meteor to destroy your opponents base vice verse for him as well. It will be PC compatible as it is a PC game also it will be made my unity  that will appeal to all age groups preferably 13+ and above.

Description


In a world where you are wondering through the deepest darkest parts of the spaces nebula in a void of nothingness where you discover that there is a base on the far corner of space with other life forms inside, out of nowhere a spontaneous explosion from above out of the ashes hurdling at a rapid pace is meteor out of the ashes both of you are unable to get out of there on time forcing you to go on the defensive and deflect the meteor away with your shields. Will you be left standing after the explosion?

Main Features

  • Endless Survival

Genre

This is a Casual Game there not that many rules it is quite simple to follow it follows the basic survival game logic. It focuses on defending your base.

Resource

There will be some resources needed for the development of the game such as texture for the character's and background and perhaps for the natural disaster. The textures can be made or downloaded.

Target Audience

The game is targeted to players that enjoy Survival based games. It is very PG 13.

Game Play


The game play will be somewhat face paced as it will have repetitive back and forth banter as the player is desperately trying to keep his base and possibly his own life from being destroyed by a meteor. The player must also try to destroy the other opponent to keep his life intact.

Friday, 18 October 2019

Unity Tutorials

Unity Tutorial 03


In this tutorial I was taught how to make a fully animated moving clock. I thought that it would very simple to make and a part of me still thinks that is very simple to make, but I was very surprised. when I open up the tutorial because the whole information was in text and it really threw me off because I am a visual learner and I knew I am very good at following instructions but I like to see what I am doing and follow along so I already knew that this was going to be a big challenge for me with so much information cramped up in 1 go.

As I was building the structure of how the clock was going to look it seemed pretty simple because I had no problem with that at the time but then as I started to go deeper and get the C# scripting it was getting pretty complicated because I was unable to understand what purpose each code had to do and it made me nervous that I would not be able to finish this tutorial. I took a little break to calm down because I felt like I was a little overwhelmed by the amount of information that I had to process and when I came back I was able to find the issues with the clear mind.

I really enjoyed this task because I was able to push myself beyond my comfort zone and look through the text and back track to figure out where I went wrong which I think helped me improve on my problem solving skills.
Progress in the Clock Development

Games MDA

Games MDA

Image Above (Source)

Mechanics, Dynamics and Aesthetic also known as MDA was developed as a Guideline when it comes to Game Design and Tune Workshop at the Game Developer Conference San Jose 2001-2004

Mechanics are rules that the game follows, Example would be Shooters and Golf.

Dynamic describes the run time behavior of the mechanics  that act on the players input for others output over time.

Aesthetic are how the player experiences inside the game. There are a few types of experiences or as they are known "fun" such as Sensation, Fantasy, Narrative, Challenge, Fellowship, Discovery, Expression and Submission.

Sources from the Information found can be located here

Feedback Strategies

Feedback Strategies

The first article that decided to go with was "Try Feedforward Instead Of Feedback" by a man called Marshall Goldsmith. I was understanding the good points that they were trying to get across on the article such as the following:

The feedback you give towards a person or object should not meaningless or empty because you want to give them information on the feedback on why you think it fell down in some areas and what they can do to improve it or even what you would like them to do to help better themselves in there current or future projects.

They also taught me that it does really matter how high you are in terms of power or rank because anybody will need feedback and whichever areas you feel that they lack in and just because someone teaches you new information and how to do it doesn't mean you cant advise them with feedback and how to get the main point across or what to talk about that they missed some whole topic around it.

“Mistakes should be examined, learned from, and discarded; not dwelled upon and stored.” – Tim Fargo

When I first saw this quote I did not know what it meant but, If I were to take a guess I would say that it is trying to tell us, when someone gives you a feedback you should try adding it towards your project don't just read it and not make changes because without change you will get the same result.

The second article that I also wanted to go with was "The Difference Between Praise and Feedback" by a women called Anya Kamenetz. This book has some very good opinions that I felt were so true and relevant is day to day life because the article talked about the following:


  • Process Praise
  • Praise and Personhood
  • Praise and Feedback


The article was basically trying to explain that parent are always praising kids over little things that does not play a role in their lives like picking up a paint brush and or little tests. It would be more beneficial to interact with them and ask them some questions, talk to them about school or whatever their interests are and get involved with what the kids are doing.

I feel like the articles that I have read were very enlightening, I have really learned how to improve on my feedback comments to help give people hopefully very successful ideas.

Happy Quote (Source Here)

Thursday, 17 October 2019

Game Idea Research

The Game I Decided



I would like to be able to make a game that I would like to call Space Pong. The game is basically exactly like ping pong but it has been re masted to more of a space theme. The reason why I think that this game would be to work I because I feel like the game itself can transition within the space background and would look good visually. I also feel like the objects can be designed in such a way that it would be able to fit the space theme or make it at the least futuristic. I think that the concept itself would be very popular and original in that genre.

I want the game to be able to be a local 2 player game. I would like the game to be able 2 people fighting to protect there planet from a meteor also know at the ping pong ball. I feel like it would make sense with the background I am going for with stars flying around randomly in the background and we have asteroids that can collide in the middle of the players and hit the ping pong ball which makes it random on where it will go.

Game Mechanic Ideas

  • I would like it to be point based so whenever you score you have to reach a certain number for you to successfully beat the opponent

  • I would like to have a system so whenever you get a certain hours played altogether with all the game you will unlock new maps.

  • I would like to be able to have new skins for the Ping Pong Paddles to be unlocked with every 10 victories.

Here is an image that shows a familiar idea of what I have in mind.

I am trying to get a background during the game like this but I hope to get map moving and having meteors coming out randomly.