Wednesday 2 October 2019

Game Design

*bReAtHe* Bold

My thoughts on game design.

A game designer is a person that makes games but not necessarily the coding but the assets such as the buildings or the story or rules because there are different roles to play in a Game Designer.

Game Designers are artists

Games Designers are architects - they create blueprints of the game as a prototype

Game Designers are Party Hosts - they can invite people into our game space to enjoy and see the progress so far.

Game Designers are research scientist - they make sure everything makes sense and it goes by the laws of logic and makes it as realistic as possible.

I was being shown or being thought what exactly a game was and what made it good. I learned that a good game has a play activity, rules and a lot of the time involves some sort of conflict. So of course there must be an objective, outcome and a set of rules that would lead you towards your goal it makes players make a decision trying to get the object based around the rules. Games go through something called Critical Vocabulary. Where you go and get criticism from your classmates but they help you by giving you the good and bad parts of your game to help you make some improvements or slight changes perhaps even add some of their good ideas.

Games may have some of the following:
  • Games have Activity
  • Games have Rules
  • Games have Conflict
  • Games have Goals
  • Games have Decision Making
  • Games sometimes involve no material gain  
We also learn that not all games are made perfect on the first try because there is no such thing as a perfect game or done. It sometimes takes a game with a lot of mistakes because a good game goes through many stages of hate and topics filled with arguments or criticism before they can change or update the game along the lines of people comments and only by making those little changes and letting the public see growth can you be a great game designer.

Links of my Interest

http://www.thegamesjournal.com/articles/WhatIsaGame.shtml  - I think they have a point when they say that a game bring pleasure to people it should be fun and time consuming.

https://gamasutra.com/blogs/LewisPulsipher/20110516/7453/So_Youre_Going_To_Make_A_Game_For_The_Very_First_Time.php - I agree you must be focused and ready to pursue game design and be in the right mind set if you want to make your first game.

https://gamecareerguide.com/features/602/pulling_the_plug_in_defense_of_nondigital_teaching_and_learning.php?print=1 - I think it might be eaiser for us students to learn game design on non electric games but is it going to be informational enough to give us the experience and knowledge we need to start at the best level. 

3 comments:

  1. Hi David !

    Your blog is very well written and easy to read. However the readings are not suppose to be personalize, so no 'I believe' or anything. otherwise it's still a really good blog.

    Overall, I look forward to reading your Blog in the future ! Also I like how you included bullet-points, wish I had thought of that !

    Y.I.S
    Sarah H

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  2. Hey David I really enjoyed reading your blog I found it interesting that you think game design is not necessariy all about coding but more about art and architecture which I liked I also liked how you mentioned games may have activity, rules, conflict etc anyways I hope to read more of your blogs soon.
    -Jennifer

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  3. Hi David,

    I think hyperlinking the titles of the articles you read might make your overall blog look neater instead of pasting in a really long link but this is merely a suggestion. Do you think games can be defined in multiple different ways? Do you think Ian Schreiber’s term of “Critical Vocabulary” needs to be used by Game Designers in order to learn about games?

    I look forwards to hearing your responses!

    -Ciaran

    ReplyDelete